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2012年7月30日星期一
2012年7月17日星期二
Run Away From Diablo 3,Go To Choose Guild War 2
On to the main event – that Blizzard are ‘admitting’ that Diablo 3′s
endgame is lacking, and players are discussing GW2′s lack of a proper
(or at least traditional… or maybe at least traditional if you’ve only
played Everquest and WoW) endgame. Just as an aside, I personally am not
all that fond of the term endgame and prefer to refer to what you do
after levelling as the ‘elder game’. Endgame smacks of an objective,
something desirable to be reached and which makes all of the stuff
leading up to that point a chore to be gotten out of the way. Elder game
seems a more neutral term for “well, I enjoyed the levelling but that’s
the last ding, now what?” However, as almost everybody else talks about
it as endgame, I guess I’d better use the term as well.
As for Guild Wars 2 – well, it certainly doesn’t have a raiding endgame with gear progression like EQ, WoW or most of their progeny. However, my MMO background is from Dark Age of Camelot which didn’t really rely on that stuff either, so I’m a lot more relaxed about it. The key question is – what can I do once I’m finished with levelling and the personal story in GW2? Will there be enough to keep me occupied for a while instead of deciding that I’ve finished with the game? In my view, there are at least two positive answers to that question. The World Vs World content is the closest thing to DAoC’s frontiers at least since Warhammer Online, and as DAoC kept me entertained for several years I would say that WvW has at least a chance of also becoming a long-term form of entertainment. And the nature of the game’s dynamic events and level-scaling means that I could spend a long time wandering Tyria looking for PvE adventure and still keep encountering new stuff that’s a fair challenge, especially if ArenaNet keep their promise of having a live team that constantly mixes up the events so things don’t get set into a rut.
It’s weird though, and unfortunate, as Guild Wars 2 has absolutely nothing to be worried about in that department. Throw a rock anywhere in this world and – as well as probably aggroing some zombie who’ll try to eat your face – you’re going to hit something pretty. The Sylvari area is no exception, from a literally blooming lovely dreamworld opening to the lush terrain around their racial city, The Grove. It’s a place of huge fields, layers of fireflies, floating boulders flicking invisible V-signs at the laws of physics, lakes to cross on over-sized lily pads, giant plant bulbs carved into shops and lots more on the theme of ‘cool organic stuff’.
It’s also a surprisingly welcoming place. Where you’d expect the Sylvari to be elf types, complete with endless arrogance and racial superiority, in practice they’re a friendly bunch. Wandering around the Grove you’ll see them happily chatting with Charr and discussing their plans to go check out other civilisations. Their leader, The Pale Tree, gladly receives visitors. I didn’t even have to sit through a single lecture about the importance of nature, or any hippie crap. They may be jade, but they’re not jaded. Or even green with envy, from what I could tell.
PvE raids never offered much enjoyment for a Killer, and the way raids are organised now has little for either Socialisers (with ever-smaller raid sizes) or Explorers (who are told to go look the strategies up on YouTube rather than figure out their own). GW2 has more than enough to keep levelcapped Killers and Explorers happy, at least. If WoW can succeed by offering an endgame for one Bartle type, I’m pretty sure GW2 stands a fighting chance by trying to offer enough for two of them.
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VS
As for Guild Wars 2 – well, it certainly doesn’t have a raiding endgame with gear progression like EQ, WoW or most of their progeny. However, my MMO background is from Dark Age of Camelot which didn’t really rely on that stuff either, so I’m a lot more relaxed about it. The key question is – what can I do once I’m finished with levelling and the personal story in GW2? Will there be enough to keep me occupied for a while instead of deciding that I’ve finished with the game? In my view, there are at least two positive answers to that question. The World Vs World content is the closest thing to DAoC’s frontiers at least since Warhammer Online, and as DAoC kept me entertained for several years I would say that WvW has at least a chance of also becoming a long-term form of entertainment. And the nature of the game’s dynamic events and level-scaling means that I could spend a long time wandering Tyria looking for PvE adventure and still keep encountering new stuff that’s a fair challenge, especially if ArenaNet keep their promise of having a live team that constantly mixes up the events so things don’t get set into a rut.
It’s weird though, and unfortunate, as Guild Wars 2 has absolutely nothing to be worried about in that department. Throw a rock anywhere in this world and – as well as probably aggroing some zombie who’ll try to eat your face – you’re going to hit something pretty. The Sylvari area is no exception, from a literally blooming lovely dreamworld opening to the lush terrain around their racial city, The Grove. It’s a place of huge fields, layers of fireflies, floating boulders flicking invisible V-signs at the laws of physics, lakes to cross on over-sized lily pads, giant plant bulbs carved into shops and lots more on the theme of ‘cool organic stuff’.
It’s also a surprisingly welcoming place. Where you’d expect the Sylvari to be elf types, complete with endless arrogance and racial superiority, in practice they’re a friendly bunch. Wandering around the Grove you’ll see them happily chatting with Charr and discussing their plans to go check out other civilisations. Their leader, The Pale Tree, gladly receives visitors. I didn’t even have to sit through a single lecture about the importance of nature, or any hippie crap. They may be jade, but they’re not jaded. Or even green with envy, from what I could tell.
PvE raids never offered much enjoyment for a Killer, and the way raids are organised now has little for either Socialisers (with ever-smaller raid sizes) or Explorers (who are told to go look the strategies up on YouTube rather than figure out their own). GW2 has more than enough to keep levelcapped Killers and Explorers happy, at least. If WoW can succeed by offering an endgame for one Bartle type, I’m pretty sure GW2 stands a fighting chance by trying to offer enough for two of them.
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2012年7月3日星期二
Skill We All Know For Wower
Reins of the Time-Lost Proto-Drake, attracts thousands of wower. Phosphorescent Stone Drake in cataclysm from Aeonaxx boss.
Interestingly, on top of just finding and killing, the rare starts off friendly, you then mount it (Like a vehicle)
Once you do the drake becomes hostile and you have to kill it before you become "overwhelmed" (While still riding it)
I believe he summons adds with low health that should be killed quickly, the mob itself has around 700k
Once dead he falls to the ground and you loot (You get a parachute)
This is Aeonaxx, spouse of Aeosera who is a Boss in Deepholm. When he is found, he is hovering.
After a while, a hint come out:"Kill Aeonaxx before his whelps overwhelm you." Then 77.4 blood, high speed filight around Deephom. On his back, may lost way, " Target need to be in front of you" always remind you.
Every some while, there will be a a stone drake with 7749 blood, but the threath is small. As a Mage, this is out of control. Some special issue allows Hunter use spells. Anyway, killing Aeonaxx by anr way.
On the back of drake, it is not in combat, he doesn't attack. At the moment of killing whelp, Reclamation
You will get a jump-sack to land after Aeonaxx' death. Kill him in a proper moment because he is hovering orelse you will land in a mobs.
Reins of the Phosphorescent Stone Drake land.
Reins of the Phosphorescent Stone Drake, as ugly as Reins of the Time-Lost Proto-Drake. Maybe it's a good way to avoid more wowers to rob it.
Different screen shot from different angle
The designation of Reins of the Phosphorescent Stone Drake, Blizzard think of wow fans a lot. Firstly, he will fly with high speed around Deepholm, enemy is hard to attack you. Secondly, After its death, land slowly, dropping or falling of could be avoid.
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You don't Know Games Means To Me
Not worth the time
Although they have names and can be tempting to the cash-strapped traveler, seven mobs scattered throughout Inggison drop only green or blue items and are therefore shunned by the masses. As either normal- or elite-grade, they can be be killed fairly easily, but their lack of fabled (gold) or eternal items makes them very unappealing. These are: Titch Kippie (level 52), Glugbeard (52), Chief Kurnus (53), The Punisher (53), Tiritaphonl (54), Mervin (54), and Skar (54). On this list, only Titch Kippie and Glugbeard are elites. Of course, if you just want an ego boost for killing a named mob, then have at it!
Getting to the good stuff
Most world bosses receive a second glance only if they offer at least some gold loot. This group has a nice mix of normal-, elite-, and hero-grade bosses, allowing for some solo and group hunting. The lower-grade named mobs qualify for inclusion on this list because of their loot.
If you are out by yourself, you may prefer to take on just the normal-grade bosses. These are: Rockhorn, Violoton, Skuma Silvereye, Kyang Redmane, Baydeeafa, and Geffen. The first three are levels 53, 54, and 54 respectively, with the final three all being level 55. Each mob drops at least one piece of gold armor or weapon, with the exception of the fairy-looking Skuma Silvereye, who drops a component used in crafting weapons. Geffen has three to four spawn points and is heavily camped for his warhammer drop. Baydeeafa is likewise often camped and drops chain or leather shoulder pieces. In all, each mob in this group is fairly easily dispatched.
The next levels of bosses are not as easy to deal with; although harder, most can be can be defeated with with less than a full group (two or three Daevas are often sufficient, with an occasional one being soloed by a Cleric). Sukana the Learned (level 55) is included in this group even though he is simply an elite mob, because he hits like a Mac truck. The rest in this group are hero-grade, including Elder Narikiki, Priest Zitan, Latzio Stoneheart, Captain Voltayre, and Queen Klawnickt.
Elder Narikiki is level 53, but that doesn't mean she is a pushover. A tip for defeating this boss is to back into the little hut with your back facing the wall in a corner to avoid running out willy-nilly into other mobs when she casts her confusion spell. Another point to keep in mind is that at 50% and 25% health she summons clones (one and then two, respectively). These clones are mini-elites and hit as hard as the boss, so be sure to kill the clones fast!
Priest Zitan isn't too bad on his own -- the trick here is to run him around to avoid his slow-moving pet that does a lot of damage. Usually, just clear into the tunnel of Udas Temple a bit and drag him back. Then kill him before the pet catches up.
Latzio Stoneheart is not too difficult, but he is a pain to get to in the Forest of Antiquity. While he also drops gold gloves of every armor type, his blood is a highly prized crafting component.
Captain Voltayre drops gold pants for every armor type. This guy has a single heal that will replenish about 50% of his health, but that can be reduced with skills like festering wound or fleshcutter arrow.
Queen Klawnickt is fairly easy, especially for a level 55, but her only real claim to fame is a component used in crafting armor.
Cream of the crop
Next up are the most coveted drops -- the eternals. These are offered off of only three world bosses: Head Priest Nashuma (hero), Omega (legendary), and Sematariux (is there an uber-legendary category?).
Head Priest Nashuma is the lowest level of the eternal-dropping bosses, meaning he is fairly easy and doesn't even need a full group to kill. Although he is easily doable with three players, there was some speculation about whether or not he could actually be duo'd. Nashuma drops gold chest pieces as well, but it is his shield that is highly prized. What you need to watch for is his skill shooting star storm, which will one-shot anyone in range.
Omega is the bad boy of Inggison, laying waste to unsuspecting travelers along the road to the Temple of Scales. Just like Deputy Hanuman is a world boss above the rest, so too is Omega. Any legitimate fight takes an alliance, and you need to be prepared to resurrect a lot! I hear there are some special tactics for very successful fights, but people have been loathe to share these and want to keep the information to themselves.
Now, you did see me mention fighting Omega legitimately. Some people do use an exploit to fight him with a much smaller group by dragging him into the guards while a plate class takes the adds away. This exploit is supposed to be addressed and fixed with the next patch. Certain people have also been known to drag Omega to the guards in order to kill-steal from an alliance, making it so that the NPC out-damages and no loot drops.
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Although they have names and can be tempting to the cash-strapped traveler, seven mobs scattered throughout Inggison drop only green or blue items and are therefore shunned by the masses. As either normal- or elite-grade, they can be be killed fairly easily, but their lack of fabled (gold) or eternal items makes them very unappealing. These are: Titch Kippie (level 52), Glugbeard (52), Chief Kurnus (53), The Punisher (53), Tiritaphonl (54), Mervin (54), and Skar (54). On this list, only Titch Kippie and Glugbeard are elites. Of course, if you just want an ego boost for killing a named mob, then have at it!
Most world bosses receive a second glance only if they offer at least some gold loot. This group has a nice mix of normal-, elite-, and hero-grade bosses, allowing for some solo and group hunting. The lower-grade named mobs qualify for inclusion on this list because of their loot.
If you are out by yourself, you may prefer to take on just the normal-grade bosses. These are: Rockhorn, Violoton, Skuma Silvereye, Kyang Redmane, Baydeeafa, and Geffen. The first three are levels 53, 54, and 54 respectively, with the final three all being level 55. Each mob drops at least one piece of gold armor or weapon, with the exception of the fairy-looking Skuma Silvereye, who drops a component used in crafting weapons. Geffen has three to four spawn points and is heavily camped for his warhammer drop. Baydeeafa is likewise often camped and drops chain or leather shoulder pieces. In all, each mob in this group is fairly easily dispatched.
The next levels of bosses are not as easy to deal with; although harder, most can be can be defeated with with less than a full group (two or three Daevas are often sufficient, with an occasional one being soloed by a Cleric). Sukana the Learned (level 55) is included in this group even though he is simply an elite mob, because he hits like a Mac truck. The rest in this group are hero-grade, including Elder Narikiki, Priest Zitan, Latzio Stoneheart, Captain Voltayre, and Queen Klawnickt.
Elder Narikiki is level 53, but that doesn't mean she is a pushover. A tip for defeating this boss is to back into the little hut with your back facing the wall in a corner to avoid running out willy-nilly into other mobs when she casts her confusion spell. Another point to keep in mind is that at 50% and 25% health she summons clones (one and then two, respectively). These clones are mini-elites and hit as hard as the boss, so be sure to kill the clones fast!
Priest Zitan isn't too bad on his own -- the trick here is to run him around to avoid his slow-moving pet that does a lot of damage. Usually, just clear into the tunnel of Udas Temple a bit and drag him back. Then kill him before the pet catches up.
Latzio Stoneheart is not too difficult, but he is a pain to get to in the Forest of Antiquity. While he also drops gold gloves of every armor type, his blood is a highly prized crafting component.
Captain Voltayre drops gold pants for every armor type. This guy has a single heal that will replenish about 50% of his health, but that can be reduced with skills like festering wound or fleshcutter arrow.
Queen Klawnickt is fairly easy, especially for a level 55, but her only real claim to fame is a component used in crafting armor.
Next up are the most coveted drops -- the eternals. These are offered off of only three world bosses: Head Priest Nashuma (hero), Omega (legendary), and Sematariux (is there an uber-legendary category?).
Head Priest Nashuma is the lowest level of the eternal-dropping bosses, meaning he is fairly easy and doesn't even need a full group to kill. Although he is easily doable with three players, there was some speculation about whether or not he could actually be duo'd. Nashuma drops gold chest pieces as well, but it is his shield that is highly prized. What you need to watch for is his skill shooting star storm, which will one-shot anyone in range.
Omega is the bad boy of Inggison, laying waste to unsuspecting travelers along the road to the Temple of Scales. Just like Deputy Hanuman is a world boss above the rest, so too is Omega. Any legitimate fight takes an alliance, and you need to be prepared to resurrect a lot! I hear there are some special tactics for very successful fights, but people have been loathe to share these and want to keep the information to themselves.
Now, you did see me mention fighting Omega legitimately. Some people do use an exploit to fight him with a much smaller group by dragging him into the guards while a plate class takes the adds away. This exploit is supposed to be addressed and fixed with the next patch. Certain people have also been known to drag Omega to the guards in order to kill-steal from an alliance, making it so that the NPC out-damages and no loot drops.
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for1game: They would prefer to play Guild Wars 2 right now T...
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Regarding new details on The Secret World's planned business model
During today's quarterly financial presentation Funcom presented the
initial overview on the planned business model for The Secret World.
At the presentation we revealed that The Secret World will feature a traditional paid subscription model combined with micro-transactions through an in-game store. This information was provided as part of Funcom's financial forecast going forward, and no further details were given due to the fact that we are still working on finalizing the model.
We are very excited about introducing an in-game store already from launch. Being able to integrate the store into the actual design of the game pre-launch gives us opportunities you do not normally get when introducing a store after you have launched a game.
We will be revealing more information about the store at a later date, but what we can say for now is that it will focus mostly on convenience item and character customization items such as clothing - of which The Secret World will offer a ton of variety! As developers we are being very careful in making sure that items purchased through the store does not give players any unfair advantage against those who do not use the in-game store.
Character power in The Secret World will be determined by how well you play the game, not how much money you are willing to put into it. Funcom already has considerable experience with in-game stores such as these and we have previously implemented these systems without damaging game balance in our other games, and as such we are confident the same will be true for The Secret World.
We look forward to revealing more about the in-game store as we progress towards launch!
Sincerely,
Funcom
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At the presentation we revealed that The Secret World will feature a traditional paid subscription model combined with micro-transactions through an in-game store. This information was provided as part of Funcom's financial forecast going forward, and no further details were given due to the fact that we are still working on finalizing the model.
We are very excited about introducing an in-game store already from launch. Being able to integrate the store into the actual design of the game pre-launch gives us opportunities you do not normally get when introducing a store after you have launched a game.
We will be revealing more information about the store at a later date, but what we can say for now is that it will focus mostly on convenience item and character customization items such as clothing - of which The Secret World will offer a ton of variety! As developers we are being very careful in making sure that items purchased through the store does not give players any unfair advantage against those who do not use the in-game store.
Character power in The Secret World will be determined by how well you play the game, not how much money you are willing to put into it. Funcom already has considerable experience with in-game stores such as these and we have previously implemented these systems without damaging game balance in our other games, and as such we are confident the same will be true for The Secret World.
We look forward to revealing more about the in-game store as we progress towards launch!
Sincerely,
Funcom
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There is A team Work Guide For The Secert World
The Deck is excellent for team play, as it is purely made for healing. The Exorcist can do no damage on its own, but has strong protective and healing abilities which benefit the entire team. The Deck is very good when facing strong opponents, such as dungeon bosses, because it has good powers for healing both single targets and groups of allies in The Secert World .
The Exorcist uses both Blood Magic and Fist Weapons, but purely for healing purposes. He can not only rescue those in danger with powerful healing spells, but can also sacrifice some of his own health to heal his entire team at once. Everyone will breathe easier with an Exorcist at their side, because he can continuously give himself and his allies protective barriers and heal-over-time effects.
Creature Comfort: A Fist ability which gives your defensive target a heal-over-time effect which lasts for several seconds. You also gain an effect which gives you a heal the next time you use a Fist Consumer ability. Consumes all Fist Resources.
Angelic Aegis: A Blood Magic ability which heals and places a Barrier, which absorbs some incoming damage, on your defensive target. Consumes three Blood Magic Resources. Can be powered by your own health.
Vigour: A Fist ability which places an effect in a targeted area. This effect will last several seconds and will heal several friendly targets in the area each second.
Infusion: A Blood Magic ability which removes a Barrier from yourself and makes the next Barrier placed on you absorb extra damage. Builds three Blood Magic Resources.Cold Blooded: A Blood Magic Elite ability which is channeled for a few seconds to do several hits. Each of the hits do damage to you equal to 3% of your maximum health, and all team members receive a heal and a Barrier, which absorbs some incoming damage. During the channel you take considerably less damage from other attacks.
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This is a complete compilation of the recruitment and introductory cinematics for The Secret World
This is a complete compilation of the recruitment and introductory cinematics for all three of the factions of The Secret World
as of the final Beta weekend. The Templar, Illuminati and Dragon
recruitments, how they introduce themselves, how they send you to the
“Tokyo Flashback”, their weapons trainers, your meeting with their
leaders where they send you on your first assignment to Soloman Island,
your first arrival in Agartha, the Hollow Earth, and your welcome and
first mission in Kingsmouth. Every introduction, all in one place.
Enjoy in The Secret World
.
While the voice overs were great, my own character wasn’t just a bit too quiet – not a single word was spoken by her during any of the cut scenes. No utterance at all. But what’s worse is that I also didn’t hear any sounds coming from her during combat (you know, those sounds you get to hear when your character is hit… “oompf” or whatever – or when he/she hits somebody). Your own character is 100% silent, at all times. Not a single muscle moved in her face while people told her about the bad happenings in the town. Your character is without any expression. While I loved the voice overs and liked the facial expressions of the NPCs during cut scenes, I sat here in front of the PC wondering if my character was just brainless (zombies!) or didn’t care at all. One NPC even made fun of her asking if she’s the “quiet type” because she isn’t speaking.
On to the actual gameplay. I mentioned the stiff animations. I mean, they’re not really bad but they certainly didn’t impress me. The animations during combat/while executing skills didn’t bother me too much, but the lack of facial expressions were a lot worse. All in all, my character really did feel emotin- and lifeless. And what’s with the stiff neck? My character and all of the others around me kept stretching and rubbing their necks. Weird. On top of that, while I liked the lack of levels and the skill-wheel, the combat itself was rather bland. It’s the same old hitting-numbers game that you know from other games.
In this case, it seemed to be a choice between ranged physical combat, melee combat and magic combat. Once again, I realized how theoretically, I love magic but when it comes to the actual “fun factor”, I just really love melee (in this case, my Dragon-faction character fought with a katana while my Illuminati-character fought with blood magic which just didn’t excite me much.
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While the voice overs were great, my own character wasn’t just a bit too quiet – not a single word was spoken by her during any of the cut scenes. No utterance at all. But what’s worse is that I also didn’t hear any sounds coming from her during combat (you know, those sounds you get to hear when your character is hit… “oompf” or whatever – or when he/she hits somebody). Your own character is 100% silent, at all times. Not a single muscle moved in her face while people told her about the bad happenings in the town. Your character is without any expression. While I loved the voice overs and liked the facial expressions of the NPCs during cut scenes, I sat here in front of the PC wondering if my character was just brainless (zombies!) or didn’t care at all. One NPC even made fun of her asking if she’s the “quiet type” because she isn’t speaking.
On to the actual gameplay. I mentioned the stiff animations. I mean, they’re not really bad but they certainly didn’t impress me. The animations during combat/while executing skills didn’t bother me too much, but the lack of facial expressions were a lot worse. All in all, my character really did feel emotin- and lifeless. And what’s with the stiff neck? My character and all of the others around me kept stretching and rubbing their necks. Weird. On top of that, while I liked the lack of levels and the skill-wheel, the combat itself was rather bland. It’s the same old hitting-numbers game that you know from other games.
In this case, it seemed to be a choice between ranged physical combat, melee combat and magic combat. Once again, I realized how theoretically, I love magic but when it comes to the actual “fun factor”, I just really love melee (in this case, my Dragon-faction character fought with a katana while my Illuminati-character fought with blood magic which just didn’t excite me much.
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The Secret World Satisdied Not So Much?
I have tried The Secret World during the last two beta weekend events. This post is not a review. It is about my first impressions of the game and thus, much too incomplete for a review. But just fine as a “first impressions” piece.
For once, I had not read up on every available detail before playing the game for the first time. I have also not looked up that much. However, I did use Google a few times to try and figure out a few riddles in the game, including one quest where the quest text told me to do A while I actually had to do B. It happens during a beta, I guess.
The character creation process was quite nice. While I would have liked a few more choices in the way the actual character looks (you know, noses, eyebrows, hair styles, chin size and all that), there was an abundance of clothing to choose from. This is especially important as I haven’t seen a single other piece of clothing drop while playing the game. But as I said, there was lots of stuff to choose from and I spent lots of time in that character creation screen. I assume other clothing options will be available later on and you’ll probably be able to buy more outfits in their store (the game has a monthly sub and a cash shop).
You can choose one of three factions: Dragon, Templar or Illuminati. I had wanted to choose Dragon first but when the time came to make a decision, I decided for Illuminati instead. It’s very nice that when you decide for the faction, you can watch all three “faction trailers” that tell you who they are. I later made another character and chose Dragon this time. They all appear in the same starting area, so if that’s what you’re worried about, then this shouldn’t be your deciding factor. I still liked the atmosphere of Dragons more, though. There is a little starter tutorial zone where you’re introduced to your faction and the characters in there were far more memorable. By the way, I deliberately leave out any story details.
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For once, I had not read up on every available detail before playing the game for the first time. I have also not looked up that much. However, I did use Google a few times to try and figure out a few riddles in the game, including one quest where the quest text told me to do A while I actually had to do B. It happens during a beta, I guess.
The character creation process was quite nice. While I would have liked a few more choices in the way the actual character looks (you know, noses, eyebrows, hair styles, chin size and all that), there was an abundance of clothing to choose from. This is especially important as I haven’t seen a single other piece of clothing drop while playing the game. But as I said, there was lots of stuff to choose from and I spent lots of time in that character creation screen. I assume other clothing options will be available later on and you’ll probably be able to buy more outfits in their store (the game has a monthly sub and a cash shop).
You can choose one of three factions: Dragon, Templar or Illuminati. I had wanted to choose Dragon first but when the time came to make a decision, I decided for Illuminati instead. It’s very nice that when you decide for the faction, you can watch all three “faction trailers” that tell you who they are. I later made another character and chose Dragon this time. They all appear in the same starting area, so if that’s what you’re worried about, then this shouldn’t be your deciding factor. I still liked the atmosphere of Dragons more, though. There is a little starter tutorial zone where you’re introduced to your faction and the characters in there were far more memorable. By the way, I deliberately leave out any story details.
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2012年7月2日星期一
Diablo 3 level Hard To Reach?
The style of the Barbarian is very bullish. This class of character might be right for you if you like the brute force, no frills approach to leveling. The Barbarian has the abilities of the recently added Earthquake and the famous Whirlwind and therefore offers a competent and very durable and competent selection for your new Diablo 3 character.
Conversely, the Wizard has considerably less armor than the barbarian. The wizard is best suited to those players who would rather rain destruction down on their enemies while maintaining a reasonably safe distance from them. The style of the Wizard's game play is just as exhilarating as the Barbarians but requires somewhat more finesse.
One of the new classes of characters added to Diablo 3 is the Demon Hunter. The Demon hunter can provide numerous opportunities for the development of a creative style of playing the game such as trapping and ranged attacks. The Demon Hunter is somewhat of a hybrid of both the rogue and hunter classes in other RPGs.
For those players who really enjoy combat, the Monk is an excellent selection of character. The character animations are very enjoyable to watch and the Monk's skills are fun to execute. The Monk will provide an exciting, frenzied, and fast moving style of gaming although in the beta version of Diablo 3, the monk has limited skills.
If you want many different abilities, magic, and control over pets, the Witch Doctor is a good selection of character. These abilities are all woven together seamlessly into an interesting force to be reckoned with. The Witch Doctor is similar to the Necromancer in Diablo 2 and some players believe that the ultimate selection for power leveling could be this class of character.
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Conversely, the Wizard has considerably less armor than the barbarian. The wizard is best suited to those players who would rather rain destruction down on their enemies while maintaining a reasonably safe distance from them. The style of the Wizard's game play is just as exhilarating as the Barbarians but requires somewhat more finesse.
One of the new classes of characters added to Diablo 3 is the Demon Hunter. The Demon hunter can provide numerous opportunities for the development of a creative style of playing the game such as trapping and ranged attacks. The Demon Hunter is somewhat of a hybrid of both the rogue and hunter classes in other RPGs.
For those players who really enjoy combat, the Monk is an excellent selection of character. The character animations are very enjoyable to watch and the Monk's skills are fun to execute. The Monk will provide an exciting, frenzied, and fast moving style of gaming although in the beta version of Diablo 3, the monk has limited skills.
If you want many different abilities, magic, and control over pets, the Witch Doctor is a good selection of character. These abilities are all woven together seamlessly into an interesting force to be reckoned with. The Witch Doctor is similar to the Necromancer in Diablo 2 and some players believe that the ultimate selection for power leveling could be this class of character.
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