During today's quarterly financial presentation Funcom presented the
initial overview on the planned business model for The Secret World.
At the presentation we revealed that The Secret World will feature a
traditional paid subscription model combined with micro-transactions
through an in-game store. This information was provided as part of
Funcom's financial forecast going forward, and no further details were
given due to the fact that we are still working on finalizing the model.
We are very excited about introducing an in-game store already from
launch. Being able to integrate the store into the actual design of the
game pre-launch gives us opportunities you do not normally get when
introducing a store after you have launched a game.
We will be revealing more information about the store at a later date,
but what we can say for now is that it will focus mostly on convenience
item and character customization items such as clothing - of which The
Secret World will offer a ton of variety! As developers we are being
very careful in making sure that items purchased through the store does
not give players any unfair advantage against those who do not use the
in-game store.
Character power in The Secret World will be determined by how well you
play the game, not how much money you are willing to put into it. Funcom
already has considerable experience with in-game stores such as these
and we have previously implemented these systems without damaging game
balance in our other games, and as such we are confident the same will
be true for The Secret World.
We look forward to revealing more about the in-game store as we progress towards launch!
Sincerely,
Funcom
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2012年7月3日星期二
There is A team Work Guide For The Secert World
The Deck is excellent for team play, as it is purely made for healing. The Exorcist can do no damage on its own, but has strong protective and healing abilities which benefit the entire team. The Deck is very good when facing strong opponents, such as dungeon bosses, because it has good powers for healing both single targets and groups of allies in The Secert World .
The Exorcist uses both Blood Magic and Fist Weapons, but purely for healing purposes. He can not only rescue those in danger with powerful healing spells, but can also sacrifice some of his own health to heal his entire team at once. Everyone will breathe easier with an Exorcist at their side, because he can continuously give himself and his allies protective barriers and heal-over-time effects.
Creature Comfort: A Fist ability which gives your defensive target a heal-over-time effect which lasts for several seconds. You also gain an effect which gives you a heal the next time you use a Fist Consumer ability. Consumes all Fist Resources.
Angelic Aegis: A Blood Magic ability which heals and places a Barrier, which absorbs some incoming damage, on your defensive target. Consumes three Blood Magic Resources. Can be powered by your own health.
Vigour: A Fist ability which places an effect in a targeted area. This effect will last several seconds and will heal several friendly targets in the area each second.
Infusion: A Blood Magic ability which removes a Barrier from yourself and makes the next Barrier placed on you absorb extra damage. Builds three Blood Magic Resources.Cold Blooded: A Blood Magic Elite ability which is channeled for a few seconds to do several hits. Each of the hits do damage to you equal to 3% of your maximum health, and all team members receive a heal and a Barrier, which absorbs some incoming damage. During the channel you take considerably less damage from other attacks.
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This is a complete compilation of the recruitment and introductory cinematics for The Secret World
This is a complete compilation of the recruitment and introductory cinematics for all three of the factions of The Secret World
as of the final Beta weekend. The Templar, Illuminati and Dragon
recruitments, how they introduce themselves, how they send you to the
“Tokyo Flashback”, their weapons trainers, your meeting with their
leaders where they send you on your first assignment to Soloman Island,
your first arrival in Agartha, the Hollow Earth, and your welcome and
first mission in Kingsmouth. Every introduction, all in one place.
Enjoy in The Secret World
.
While the voice overs were great, my own character wasn’t just a bit too quiet – not a single word was spoken by her during any of the cut scenes. No utterance at all. But what’s worse is that I also didn’t hear any sounds coming from her during combat (you know, those sounds you get to hear when your character is hit… “oompf” or whatever – or when he/she hits somebody). Your own character is 100% silent, at all times. Not a single muscle moved in her face while people told her about the bad happenings in the town. Your character is without any expression. While I loved the voice overs and liked the facial expressions of the NPCs during cut scenes, I sat here in front of the PC wondering if my character was just brainless (zombies!) or didn’t care at all. One NPC even made fun of her asking if she’s the “quiet type” because she isn’t speaking.
On to the actual gameplay. I mentioned the stiff animations. I mean, they’re not really bad but they certainly didn’t impress me. The animations during combat/while executing skills didn’t bother me too much, but the lack of facial expressions were a lot worse. All in all, my character really did feel emotin- and lifeless. And what’s with the stiff neck? My character and all of the others around me kept stretching and rubbing their necks. Weird. On top of that, while I liked the lack of levels and the skill-wheel, the combat itself was rather bland. It’s the same old hitting-numbers game that you know from other games.
In this case, it seemed to be a choice between ranged physical combat, melee combat and magic combat. Once again, I realized how theoretically, I love magic but when it comes to the actual “fun factor”, I just really love melee (in this case, my Dragon-faction character fought with a katana while my Illuminati-character fought with blood magic which just didn’t excite me much.
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While the voice overs were great, my own character wasn’t just a bit too quiet – not a single word was spoken by her during any of the cut scenes. No utterance at all. But what’s worse is that I also didn’t hear any sounds coming from her during combat (you know, those sounds you get to hear when your character is hit… “oompf” or whatever – or when he/she hits somebody). Your own character is 100% silent, at all times. Not a single muscle moved in her face while people told her about the bad happenings in the town. Your character is without any expression. While I loved the voice overs and liked the facial expressions of the NPCs during cut scenes, I sat here in front of the PC wondering if my character was just brainless (zombies!) or didn’t care at all. One NPC even made fun of her asking if she’s the “quiet type” because she isn’t speaking.
On to the actual gameplay. I mentioned the stiff animations. I mean, they’re not really bad but they certainly didn’t impress me. The animations during combat/while executing skills didn’t bother me too much, but the lack of facial expressions were a lot worse. All in all, my character really did feel emotin- and lifeless. And what’s with the stiff neck? My character and all of the others around me kept stretching and rubbing their necks. Weird. On top of that, while I liked the lack of levels and the skill-wheel, the combat itself was rather bland. It’s the same old hitting-numbers game that you know from other games.
In this case, it seemed to be a choice between ranged physical combat, melee combat and magic combat. Once again, I realized how theoretically, I love magic but when it comes to the actual “fun factor”, I just really love melee (in this case, my Dragon-faction character fought with a katana while my Illuminati-character fought with blood magic which just didn’t excite me much.
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The Secret World Satisdied Not So Much?
I have tried The Secret World during the last two beta weekend events. This post is not a review. It is about my first impressions of the game and thus, much too incomplete for a review. But just fine as a “first impressions” piece.
For once, I had not read up on every available detail before playing the game for the first time. I have also not looked up that much. However, I did use Google a few times to try and figure out a few riddles in the game, including one quest where the quest text told me to do A while I actually had to do B. It happens during a beta, I guess.
The character creation process was quite nice. While I would have liked a few more choices in the way the actual character looks (you know, noses, eyebrows, hair styles, chin size and all that), there was an abundance of clothing to choose from. This is especially important as I haven’t seen a single other piece of clothing drop while playing the game. But as I said, there was lots of stuff to choose from and I spent lots of time in that character creation screen. I assume other clothing options will be available later on and you’ll probably be able to buy more outfits in their store (the game has a monthly sub and a cash shop).
You can choose one of three factions: Dragon, Templar or Illuminati. I had wanted to choose Dragon first but when the time came to make a decision, I decided for Illuminati instead. It’s very nice that when you decide for the faction, you can watch all three “faction trailers” that tell you who they are. I later made another character and chose Dragon this time. They all appear in the same starting area, so if that’s what you’re worried about, then this shouldn’t be your deciding factor. I still liked the atmosphere of Dragons more, though. There is a little starter tutorial zone where you’re introduced to your faction and the characters in there were far more memorable. By the way, I deliberately leave out any story details.
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For once, I had not read up on every available detail before playing the game for the first time. I have also not looked up that much. However, I did use Google a few times to try and figure out a few riddles in the game, including one quest where the quest text told me to do A while I actually had to do B. It happens during a beta, I guess.
The character creation process was quite nice. While I would have liked a few more choices in the way the actual character looks (you know, noses, eyebrows, hair styles, chin size and all that), there was an abundance of clothing to choose from. This is especially important as I haven’t seen a single other piece of clothing drop while playing the game. But as I said, there was lots of stuff to choose from and I spent lots of time in that character creation screen. I assume other clothing options will be available later on and you’ll probably be able to buy more outfits in their store (the game has a monthly sub and a cash shop).
You can choose one of three factions: Dragon, Templar or Illuminati. I had wanted to choose Dragon first but when the time came to make a decision, I decided for Illuminati instead. It’s very nice that when you decide for the faction, you can watch all three “faction trailers” that tell you who they are. I later made another character and chose Dragon this time. They all appear in the same starting area, so if that’s what you’re worried about, then this shouldn’t be your deciding factor. I still liked the atmosphere of Dragons more, though. There is a little starter tutorial zone where you’re introduced to your faction and the characters in there were far more memorable. By the way, I deliberately leave out any story details.
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2012年7月2日星期一
Diablo 3 level Hard To Reach?
The style of the Barbarian is very bullish. This class of character might be right for you if you like the brute force, no frills approach to leveling. The Barbarian has the abilities of the recently added Earthquake and the famous Whirlwind and therefore offers a competent and very durable and competent selection for your new Diablo 3 character.
Conversely, the Wizard has considerably less armor than the barbarian. The wizard is best suited to those players who would rather rain destruction down on their enemies while maintaining a reasonably safe distance from them. The style of the Wizard's game play is just as exhilarating as the Barbarians but requires somewhat more finesse.
One of the new classes of characters added to Diablo 3 is the Demon Hunter. The Demon hunter can provide numerous opportunities for the development of a creative style of playing the game such as trapping and ranged attacks. The Demon Hunter is somewhat of a hybrid of both the rogue and hunter classes in other RPGs.
For those players who really enjoy combat, the Monk is an excellent selection of character. The character animations are very enjoyable to watch and the Monk's skills are fun to execute. The Monk will provide an exciting, frenzied, and fast moving style of gaming although in the beta version of Diablo 3, the monk has limited skills.
If you want many different abilities, magic, and control over pets, the Witch Doctor is a good selection of character. These abilities are all woven together seamlessly into an interesting force to be reckoned with. The Witch Doctor is similar to the Necromancer in Diablo 2 and some players believe that the ultimate selection for power leveling could be this class of character.
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Conversely, the Wizard has considerably less armor than the barbarian. The wizard is best suited to those players who would rather rain destruction down on their enemies while maintaining a reasonably safe distance from them. The style of the Wizard's game play is just as exhilarating as the Barbarians but requires somewhat more finesse.
One of the new classes of characters added to Diablo 3 is the Demon Hunter. The Demon hunter can provide numerous opportunities for the development of a creative style of playing the game such as trapping and ranged attacks. The Demon Hunter is somewhat of a hybrid of both the rogue and hunter classes in other RPGs.
For those players who really enjoy combat, the Monk is an excellent selection of character. The character animations are very enjoyable to watch and the Monk's skills are fun to execute. The Monk will provide an exciting, frenzied, and fast moving style of gaming although in the beta version of Diablo 3, the monk has limited skills.
If you want many different abilities, magic, and control over pets, the Witch Doctor is a good selection of character. These abilities are all woven together seamlessly into an interesting force to be reckoned with. The Witch Doctor is similar to the Necromancer in Diablo 2 and some players believe that the ultimate selection for power leveling could be this class of character.
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2012年6月25日星期一
Guild Wars 2 is set to expand the gaming world of Guild Wars with new features
Guild Wars came out several years ago and quite literally shocked the MMO world with its fast paced gameplay, innovative grind-less philosophy, and best of all: a lack of a monthly subscription fee. There were lots of different skills, a PVP system that was fun and balanced and constant expansions coming out bringing new content.
For several years now ArenaNet has been hard at work developing their brand new MMO world with new professions, new races, new gameplay modes, and brand new engine and story. After having looked at all the new features of Guild Wars 2, it's safe to say that this game is a lock to be a great game, and definitely better than the original.
We must first start with the 5 new races that are available for play in Guild Wars 2. These new races aren't simply visual candy used to separate the thousands of players playing at the same time as each other. In fact these new races will have their own starting areas for quests, they will have their own racial traits, and also they will possess unique racial abilities that will each give a specific kind of edge in actual combat.
Guild Wars 2 is set to expand the gaming world of Guild Wars with new features that will make it among the most revolutionary games online. This Guild Wars 2 guide will take you through some of those features. It is important to remember that these features are in the development stage still and can change at any time.
One of the most exciting features will be the true to life 3D environments. With this feature, a player will experience enhanced game play over the previous Guild Wars and it will enhance the way the new story is being told to the player.
As a new feature, players can now determine the class and race of their characters. For races, players can choose from Sylvari, Norn, Charr, Asura and the Humans. As for classes, to date only the only the Warrior and Elementalist have been announced. As more classes are revealed, the game's main site will be updated with these exciting new professions.
Character levels have been increased for the characters as well. As an exciting and revolutionary new feature to this concept, higher level players can transfer some of their available powers to lower level 'sidekick' characters, helping to make the game play more exciting. In addition players may enter a PVE environment having everyone against everything - called PvPvE - Player versus Player versus Environment. This is a concept that first appeared in NCSoft's Aion, and has proved to be a great success. Of course, the regular PVP feature will remain as well if the other is too much for one to handle. Another existing game feature, Guild vs. Guild battles, will remain in Guild Wars 2 as well.
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For several years now ArenaNet has been hard at work developing their brand new MMO world with new professions, new races, new gameplay modes, and brand new engine and story. After having looked at all the new features of Guild Wars 2, it's safe to say that this game is a lock to be a great game, and definitely better than the original.
We must first start with the 5 new races that are available for play in Guild Wars 2. These new races aren't simply visual candy used to separate the thousands of players playing at the same time as each other. In fact these new races will have their own starting areas for quests, they will have their own racial traits, and also they will possess unique racial abilities that will each give a specific kind of edge in actual combat.
Guild Wars 2 is set to expand the gaming world of Guild Wars with new features that will make it among the most revolutionary games online. This Guild Wars 2 guide will take you through some of those features. It is important to remember that these features are in the development stage still and can change at any time.
One of the most exciting features will be the true to life 3D environments. With this feature, a player will experience enhanced game play over the previous Guild Wars and it will enhance the way the new story is being told to the player.
As a new feature, players can now determine the class and race of their characters. For races, players can choose from Sylvari, Norn, Charr, Asura and the Humans. As for classes, to date only the only the Warrior and Elementalist have been announced. As more classes are revealed, the game's main site will be updated with these exciting new professions.
Character levels have been increased for the characters as well. As an exciting and revolutionary new feature to this concept, higher level players can transfer some of their available powers to lower level 'sidekick' characters, helping to make the game play more exciting. In addition players may enter a PVE environment having everyone against everything - called PvPvE - Player versus Player versus Environment. This is a concept that first appeared in NCSoft's Aion, and has proved to be a great success. Of course, the regular PVP feature will remain as well if the other is too much for one to handle. Another existing game feature, Guild vs. Guild battles, will remain in Guild Wars 2 as well.
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2012年6月20日星期三
Wait Just For Guild Wars 2 For My Game Experience
Spectator mode is a feature a lot of Guild Wars 2 fans have been asking about ever since structured PvP was first unveiled last summer. The latest editorial sent in from one of our community members, Innuendo, takes that one step further. Rather than simply joining the masses in their request for some form of spectator mode to be implemented, he raises the bar by outlining exactly how such a system could work to provide the best user experience possible.
Ok, Guild Wars 2 is going to come out eventually. Lots of us have played the beta and are ready to gay marry this game (to learn why I am, check out my review of GW2). For those of us who will be playing this game (raises hand), shall we start an atheist guild?It’s the little details that we sometimes find to be the most interesting. In this case, we have managed to cobble together a look at the GW2 model of what appears to be a Stone Dwarf and a quick comparison between the standard heights of Asurans. Getting the two of them together for a pic was, as you can guess, a bit of a hassle but they eventually agreed once we threw some Guild Wars 2 swag their way.
Guild Wars 2 fans, we know that ArenaNet can't put the game out quickly enough. Believe us, we know. Thankfully, some new information uncovered through a bit of detective work on behalf of Gamebreaker's Jason Winter indicates that we may not have to wait too much longer.
Financial reports issued by Korean Development Bank's securities firm, which is one of the largest brokerage firms in Korea, have included a number of documents involving the much-hyped title, in which predictions are made for a Guild Wars 2 release date in Q3/Q4 2012 (likely before Thanksgiving) and an "imminent" release date announcement. Keep in mind that this isn't just some random guy on the internet; these predictions come from people who report on these things for one of the largest brokerage firms in Korea, which means a lot of money (and probably some jobs) are on the line. To get the full details straight from Winter himself, go check out the full video on Gamebreaker, but take it all with a grain of salt. As ArenaNet is fond of reminding us, nothing is official until Anet says it is, and the game will be out when it's ready.
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Ok, Guild Wars 2 is going to come out eventually. Lots of us have played the beta and are ready to gay marry this game (to learn why I am, check out my review of GW2). For those of us who will be playing this game (raises hand), shall we start an atheist guild?It’s the little details that we sometimes find to be the most interesting. In this case, we have managed to cobble together a look at the GW2 model of what appears to be a Stone Dwarf and a quick comparison between the standard heights of Asurans. Getting the two of them together for a pic was, as you can guess, a bit of a hassle but they eventually agreed once we threw some Guild Wars 2 swag their way.
Guild Wars 2 fans, we know that ArenaNet can't put the game out quickly enough. Believe us, we know. Thankfully, some new information uncovered through a bit of detective work on behalf of Gamebreaker's Jason Winter indicates that we may not have to wait too much longer.
Financial reports issued by Korean Development Bank's securities firm, which is one of the largest brokerage firms in Korea, have included a number of documents involving the much-hyped title, in which predictions are made for a Guild Wars 2 release date in Q3/Q4 2012 (likely before Thanksgiving) and an "imminent" release date announcement. Keep in mind that this isn't just some random guy on the internet; these predictions come from people who report on these things for one of the largest brokerage firms in Korea, which means a lot of money (and probably some jobs) are on the line. To get the full details straight from Winter himself, go check out the full video on Gamebreaker, but take it all with a grain of salt. As ArenaNet is fond of reminding us, nothing is official until Anet says it is, and the game will be out when it's ready.
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